﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework.Input;

namespace modDatos
{
    public class CespectadorDatos
    {
        public Dictionary<string, bool> estadoAnterior { get; set; }
        public Dictionary<string, bool> estadoNuevo { get; set; }

        public KeyboardState newStateKeyboard { get; set; }
        public MouseState newMouseState { get; set; }
    }
}
